As some of you are aware, when luck was introduced it modified the amount of gold received from a mob. This was removed due to an exploit that I will not go into in this thread. It dawned on me that one way to replace this without the exploit could be to have high luck award quest points from mob kills instead of gold.
This could be implemented with the same rules as corpse hunt. The mob would have to be within so many levels and there would only be a small chance to receive points from kills. Just an idea, there is enough gold around already anyways.
Forum for proposal and discussion of ideas for Dead of Night.
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