Wisdom affecting EXP gains from combat and kill experience, much like how Luck used to affect how much gold you looted off mobs/treasure piles.
maybe a 10% swing from min to max in either direction.
so for instance, if "No Wisdom McGee" killed a mob worth 300k exp, he would receive 270k.
if "High Wisdom McGrath" killed a mob worth 300k, he would receive 330k.
perhaps even an additional bonus to EXP while in a group?
Forum for proposal and discussion of ideas for Dead of Night.
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